Home > Answered Questions > Sticks, Picking a Character, and Beating Mind Block

Sticks, Picking a Character, and Beating Mind Block

Here are a few questions asked by “Shadow Hado”.

– “Over time, a stick can wear out and start to feel loose.  When this happens, what do you recommend doing?  Should you replace the entire stick, or maybe just certain parts like the spring and actuator?”

Personally I recommend changing the entire stick.  If you change the spring only that’s quite a bit of work to add extra life to a stick that already has worn parts.  Since most sticks, both Japanese and American, are designed to be replaced as one unit fiddling with parts can be annoying.  Here’s a website that has provided good service to buyers since the release of the MadCatz line of products.

http://www.lizardlick.com/

Besides, you can always keep the more worn stick for personal projects.  You never know when the urge to start making frankensticks will kick in.

– “In SF4, I originally started playing M.Bison (dictator,) and then switched to Ryu to “learn the game.”  Since then, I have continued to play Ryu, but I’m not sure he is the perfect fit for me anymore.  How do you figure out which character you have the most potential with?”

By now you should have a good grasp of what the entire cast can do.  There are a few ways you can go about deciding who you’d like to use.

Try finding a character that fits the way you want to play the game.  Are you looking to play a fundamental, all purpose game?  To go balls deep in rushdown?  To annoy and frustrate your opponent?  Maybe knock down your opponent and force him to play the guessing game?  There are usually a few characters that fit how anyone wants to play the game, You can also pick a character to cover your own strengths and weaknesses.  This is one of the difficult parts of playing Ryu as his gameplay is based around having all-around skill.  For example, Rufus can make up for a lack of footsies, while Chun and Boxer benefit those with excellent footsies.  Higher health will cover defense, speed will cover mobility, ect.  Don’t forget the skill cap too; some characters are simply harder to use.  If you enjoy this challenge (C.Viper is a shining example of this) then you may find a very rewarding main.

-“I have a “mind block” when playing against certain characters, specifically Balrog (Boxer.)  How do I overcome this to play better against these characters?”

It’s good that you recognize this problem.  Consider the matchup with your character vs. your opponents.  Using your Ryu for an example, think about how your average match with a Balrog goes.  What is he doing (in general) that causes you to lose the most health?  Is there a range that he’s fighting at where he has control and you don’t?  Are you getting zoned, rushed down, baited, frame trapped, or turtled?  Try to figure out what these things are and work on fixing/removing them from the match, and see how it flows from there.  Make adjustments as necessary.  The hard part will be doing this during a match.  Remember what you’ve considered about the match before and use it as you play.  It’s very easy to learn everything about the match and forget it while you play.

Consider the matchup with your character too.  For example, Ryu has an amazing low forward that goes under and stuffs dash punches and turn punches, but will lose if they’re done EX.  But you could buffer in a tatsu or a dragon punch and in the case that is IS an EX, you could input the extra button to break the armor.  Your low forward can also duck under a wake up headbutt when done at the correct range.  If you have super stocked up any deep dash punch is no longer safe because you can reversal fierce super it.  Are you considering these things when you play against a character that gives you problems?  If you don’t know them take some time with a friend or an online player who can run the match with.  Nothing beats experience in terms of knowing matchups.

If you have any other questions, let us know!

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