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Magneto’s MVC3 ROM Combo

May 14, 2011 2 comments

DZ through e-mail asked for tips about how to land the ROM combo with Magneto.

Example of a real life Magneto H

From your message it sounds like you can do the ground series, then you neutral jump straight up and hit H, but miss the air dash df+H.  You’re aiming for the lowest possible spot on your opponent.  You need to delay the air dash from the first H so that you travel a bit higher, giving your H enough time to come out and still hit your opponents feet.  On normal sized characters it would look like you’re making them stand on your slap.  You need to make sure that you hit your opponent low enough so that they’re at the proper height to continue doing the ROM.  After this it’s a matter of learning the rhythm of doing IMMEDIATE sj upback, H, IMMEDIATE air dash df, H, and repeating.  It comes out very quick when done.  You should be able to do about 7 loops before hit stun deterioration kicks in.  While there’s no real “trick” to learning it besides practice, here are a few tips for parts where you may drop the combo.

-If Magneto isn’t flying upback quickly after landing, you’re not super jumping correctly.

-If you don’t get the air dash df H on the looping portion of this combo, you’re not air dashing fast enough.

-If you’re getting some funky crossups midscreen trying to start it, make sure your first airdash is straight down.

-If you’re using a stick, you can push dash twice with M+H instead of M+H, H, and you’ll get a dashing H.  You can also push L+M, H if that’s faster for you.

Focus on doing the first part of the combo, then one loop (Launch, sj+H, air dash d+H, sjb+H, air dash df+H) until you learn the timing.  Then continue to add more reps (sjb+H, air dash DF+H) until you can do them consistently.  Good luck, and keep practicing!

Source:  MegamanDS’s ROM tutorial

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